Dark Star part 19
development of the empire of Grimvaul/ world building
Regions of the Empire
Duneford:
The metropolitan
expanse of Duneford is segregated into four districts, each large enough to be
their own region, all are ruled under one governing force and each district,
and the citizens who reside they're serves a role, citizens in district one
refer to themselves as the elite, live in excess luxury and wealth and are
tasked with the management of lower districts, inter-regional negotiations and
trade, high stasis factory workers, politicians and other roles of the kind.
District two
significantly differs from district one, its buildings reach taller but are
overfilled, most citizens from district 2 work in medial jobs, military and factory’s
from a very young age, there has never been a problem with this as the
buildings rise high enough to see the less fortunate districts.
District three is plagued
with barren, lead-filled land that impends on the citizen's health, this district
is the primary conductor of many regions power and oil supply ’s, as such,
citizens in this district work in those areas.
District 4 has the
empires largest mining fields, which mine an undisclosed, underground material
for years by the residence, the material is the secret to the vast amounts of
power Duneford produces, at the cost of the highest mortality rate of any job,
citizens of this district have been rumoured to mutate because of this material
in not die from it.
Porfill:
Porfill is strewn
with huge fishing docks, small villages, and farm land. porfill essentially has
a monopoly on the food production industry as with the constant rising
population all around the empire, Porfill is the only one supplying the demand.
porfills citizens are some of the kindest, most welcoming and unaspiring
people, they have very little crime amongst their own people and have no apparent
military, they are on good terms with most regions and see no reason for a defence,
there only plight is with Cardridge who sees Porfill as a weak link, and a key
provider to its enemy’s.
Bolo:
one of the Empires
oddity's is the region of Bolo, the ruling company's name is also Bolo during
the land segregation agreement amongst the wealthiest groups amongst the
empire, in the new world rule through a plutocracy, Bolo was at the time a
chain of black markets, brothels, taverns and the like, that gained enough
wealth to own its own small region under the terms of the agreement. Bolo is
without any structural direction and its products/services being ether supplied
through outside sources or are non-tradable Bolo became a city of criminals
working for or stealing from other regions, some groups formed to be syndicates
of espionage/assassins, but most are unorganized, the people of Bolo are called
Bolo’s and are untrusted by anyone who recognises them as one.
Faragard:
All people of Faraguard
are raised with and conform to their self-proclaimed “righteous path “which are
old ways and traditions, believing other regions have deviated from "the path”
and are lesser for it, having most of its citizens being pompous and egotistical,
whilst the astetic of the region is styled after old arcetetuce and castels.
Farguard, even with
its firm beliefs still trades with outside regions, if they show a grandiose
display of respect that is. Faraguard controls the trade of rare ores only
found in its island and wanted by Helmscroft, duneford and Cardridge, aswell as
salt and a addictive Flower widely used (burned and inhaled) before and after
the land segregation agreement, however, outsiders aren't allowed into Faraguard
unless they pledge themselves to the aforementioned “path”.
Orem:
also known as Dirt haven due to the wide expanse of infertile soil, Orem
is the backwards region of Grimvale, which is in a dangers combination with
they're primary production and trade of general, to excessively powerful
firearms and gunpowder, the laws in Orem are always changing and absurd, one
day letting you kill someone for saying your name backwards and the next for
wearing un-matching socks, evidently most of the citizens of Orem are
superstitious( aswell as crazy), having traditions such as shooting they're
guns up in the air at 3 am to “scare off them there demons”.
for a long time Orem was indebted
to profill keeping the people of the region alive but has recently cut of that
trade, many believing its new supplier is Cardridge . irrational
Sulfshaw:
being a land of ceaseless deserts, Sulfshaw only has its settlements
along the water side in order to maintain a constant water supply, however,
some have chosen to live in the inhospitable wastelands, evading the law
enforcers of other regions. there is no governing force in Sulfshaw, caused by
when the land segregation agreement was made Sulfshaw was undivided amongst the
regions, as it was believed not to have any worth, now it’s the home to all
people who escaped they're region in an effort for freedom.
most people who live here once
were citizens of district 2,3 and 4 of Duneford or exiles of Faraguard. Without
any governing force Sulfshaw is instead an open market of trading within itself,
the citizens left to its own devices.
Illiel:
Illiel was Once the wealthiest of regions but its commodities became
less valued as the world changed causing it to lose that title, its main
resources are gold, which lost its value as a pervious metal, but still retains
some worth in the development and implementation of technology and to those who
still think it has value in its appearance, the other being the biggest
entertainment industry in the empire, because of this it’s often referred to as
the city of fools. Illie still visual appears like a incredibly wealthy region,
its buildings and infrastructures continued existing from a time where what
they provided was of more value.
Korek:
Also called the great wood, Korek consist of boundless, evergreen
forests which Korek's cities are hidden amongst, providing a natural protection
from outsiders, making areas of it seem as if there was a perpetual night. Korek’s
people are pale and don’t often leave the forests causing a xenophobia of other
regions, though it controls the timber and coal trades.
Many rumours spread about what lies in the woods of Korek, these range
from monsters, undiscovered civilisations to even mages, but only Korek rangers
know how to navigate in and out of the forest.
Cardridge:
Cardridge calls itself the “new world” and is the only region that can
boast a true self-sufficancy and development, this originally wasn’t through their
own intentions, it became a necessity with the segregation of land amongst the
Grimvaul empire leaving them in a un-opertunistic region, separating them from their
primary trading resources and effectively taking away any power they could have
had in the new plutocracy run world, over the years the citizens of Cardridge
grew spiteful of the regions that allowed this sentencing and is coming to
conflict with most other regions, primarily Duneford, the current greatest
world power. Recently some regions are opening trades with Cardridge such as Orem,
Helmscroft and faragaurd causing suspicion amongst the empire, many believe
that a war is coming as tensions are riseing.
Helmscroft:
Known as the iron coil, Helmscorft is the most technologically advanced
region, approximately 35% of the population are in research and developmental
jobs, even though the districts of Helmscroft are segregated between the
classes, the lower-class areas still can be found developing obscure
technologies from scrap metals or medicines using imported resources, and with
great success citizens can rise to a more privileged district.
rumours
have begun that the technology developed in the upper-class district is made
through the use of magic, breaking the world-wide agreement made after the “extinction
of magic” a millennium ago but no actual evidence has of yet been found, and
finding any remnants of knowledge on magic is next to impossible after the extensive
measures taken to erase it. Helmscroft is also under suspicion of working with Cardridge
to bring about another new world order.
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