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Showing posts with the label BSA 326

Dark Star promotional animation

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Final promo animation 

Advanced Animation part 5

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Presentation  since this was a power point presentation saved as Jpegs i will be adding any video/GIF files on the left .  examples of the smear frames i used in my animations     a different version of the smear effect

Advanced Animation part 4

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3D into Photoshop  I had issues with Maya not working on my home computer, i believe the issue was that i worked of another computer with the 2018 version of Maya whereas i had the 2017 version so i didn't get around to doing that much with the background once i got imported i didn't have much time  this is the background with some minor edits created within Photoshop 

Advanced Animation part 3

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3D environment  As mentioned in the 1st part of my pipeline, i used maya to create basic 3d background elements that emulated my 2d concept art, these weren't to difficult to create as i didn't have to be concerned with texturing them, merely what the outline render version looked like.  to see what the rendered outlines looked like i had to do a version with white outlines, since the "background" within maya is black when rendered.  top down render of the assets i had created  This is the finial version i will be using for the Photoshop section of the pipeline, as the other background elements didn't look as good as these two buildings.   

Advanced Animation part 2

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The Pipeline   1. Create basic 3d environment for this section im creating a 3d version of some initial concept art i had for the region of Helmscroft, one of the key regions within my series concept Dark Star. 2. Render settings  turns out there is a very useful renderer within maya for what im attempting to achieve called "Maya Vector" - change renderer to Maya vector, this makes whatever is within frame rendered with outlines, visually it looks like the concept art above, but with correct perspective. - to do this properly, i needed to change change edge colour to white to see what the result looks like (but render in black for the photoshop import) 3. Render then import image into Photoshop Can be rendered as a vector an imported into toon boom, but ti think i would instead do the edit in Photoshop and then and animated background elements in toon boom   4. Proceed to Photoshop editing 

Advanced Animation part 1

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Backgrounds for 2d animation The Advanced animation technique Im investigating into for the BSA 326 paper, and to be implemented into my 3rd year project is how to create 2d backgrounds from a 3d-simplified version, rendering it, and tracing it in photoshop, primarily to get the perspective right, then i will add more detail. I initially looked into using SketchUp, a program that is used to create 3d architecture, furniture and the like. Many tutorials i looked into that emulated the technique i was trying to learn used sketchup to create digital art backgrounds, however i found out after my own use of the free version it didn't have the tools i needed to do what i wanted, the purchasable version may, but i wasn't going to pay to find out.   the program i ended up using for the 3d section of the pipeline was maya as i had experience using it, and it had the tools to create the basic backgrounds i was wanting, but if i did have to pay for it, which i don't b...