Advanced Animation part 3
3D environment
As mentioned in the 1st part of my pipeline, i used maya to create basic 3d background elements that emulated my 2d concept art, these weren't to difficult to create as i didn't have to be concerned with texturing them, merely what the outline render version looked like.
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to see what the rendered outlines looked like i had to do a version with white outlines, since the "background" within maya is black when rendered.
top down render of the assets i had created
This is the finial version i will be using for the Photoshop section of the pipeline, as the other background elements didn't look as good as these two buildings.
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