research project 7

final combos 

 quick/light combo

this combo exhibits the techniques of overshooting, held frames, independent movement, follow through and "breaking the body" to give it readability and impact. 

 slow/heavy combo 

this combo shows the techniques of smear frames, held frames, independent movement and follow through to give the impression of fluidity and power.




Enemy run cycle  


the enemy's, known as ratfolk will only need to transition from their run cycle because they're constantly moving so its the first animation ive done for this character, i will follow up with a slashing attack animation, hit and death animation.




card throw special attack 

one of the player characters special moves is throwing a playing card as a projectile, this lent itself to incorporate a different style of smear frame where instead of a "colour smudge" there are multiple arms representing a single arms arcing movement in a single frame (but done twice in this animation) , giving the visual effect of speed but still reading as if the character only has 2 arms, allso the first frame is held for 2 to emphasize the card in his hand and the pose




example of what technique im mimicking




projectile 



 the projectile is a spinning card on fire, to get this effect i designed two sides to the card, one red and one blue to boldly show that it was infarct spinning and not wobbling, also the end that is in the distance is shorter to create a 3d perspective



this is the card without the flame trailing of it and at a slower frame rate, could also make a good loading icon .

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