death animation
ive added three smears to the death animation to show the force of spinning and stopping/ when the arms are thrown upward from the force of hitting the ground
super attack// beam
in my research i have found that in s
uper “blast/beam” attacks to be
most effective need a build up, opposite force (shown with the dust clouds) and
exhaustion as demonstrated in this animation.
this is the reference i used , i implemented the techniques i saw in it/ build up, opposite force and exhaustion and some other minor ones
enemy hit + death animation
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