research project 6



over shoot // quick attack combo



ive added a extra strike at the end of the combo that takes the overshoot technique to its greatest extent before it looks like the character is actually stretching like Mr Fantastic, also ive added the tassels and animated them in a way that emphasizes the attacks/the independent movement is acting on the opposite force of the attack to give it more "power"



smear frames // heavy attack combo



at the moment the only attack with a smear frame is the last hit but im thinking of giving all of the strikes one since they all act on a arcing/spinning motion.






this is a example of what im going to do with the first two strikes to give the hole combo a fluid spinning motion.



independent movement // run cycle colour 


the run cycle (ground was added as reference point) now has the tassels and is in colour, the flowing movement from the tassels and shirt give the impression of air passing by the character as they run.

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