final combos quick/light combo this combo exhibits the techniques of overshooting, held frames, independent movement, follow through and "breaking the body" to give it readability and impact. slow/heavy combo this combo shows the techniques of smear frames, held frames, independent movement and follow through to give the impression of fluidity and power. Enemy run cycle the enemy's, known as ratfolk will only need to transition from their run cycle because they're constantly moving so its the first animation ive done for this character, i will follow up with a slashing attack animation, hit and death animation. card throw special attack one of the player characters special moves is throwing a playing card as a projectile, this lent itself to incorporate a different style of smear frame where instead of a "colour smudge" there are multiple arms representing a single arms arcing movement in a single frame (but don