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stop motion blog report 2

stop motion blog report 2 step 4 storyboard/animatic  we have moved onto the storyboard/ animatic and have agreed to do parts of it separately and merging them together once we were finished, i story boarded the scenes from the beginning of the story to just before the chase scene equating to around 40 seconds,and after merging our storyboards and doing a few alterations the full animatic was 1 im 16, since the animatic was suppose to be relatively the same length of the short film this was pretty much perfect, after merging i added sounds and some more movements to help the readability of some scenes. Chris is currently creating t poses for our characters to use as references when creating the wire frame puppets

stop motion blog report 1

stop motion  step 1 story after pairing into groups me and Chris discussed several concepts for short film ideas and land on that of a magicians act gone wrong and the after math of that, this consists of the final act of the show, ending with the magicians final trick, the "decapitation" of his assistant, however this becomes a literal decapitation only recognized by the magician and after some time 2 cops in the crowd causing a chase to ensue. step 2 style the style of the film in a genre, would be dark humor and the characters we have decided are going to be wire frame puppets such as those from the corpse bride, with exaggerated features that depict there personality's better visually.. step 3 refinement the refinement of these concepts led to several changes in the story but those changes themselves have not been finalized, originally we had a soon to be husband who was engaged to the assistant character but this was removed due to having to create too ma...

BSA 126 horse

horse run animation   the horse run or gallop cycle differs from the cat and dog cycles as horses legs have  different positioned  joints, this meant also that the body of the horse moves differently, in-fact it does not compress as much as the cat run cycle making it easier to animate, 

BSA 126 run cycle

run cycle animation  whilst making the run cycle i found it had the same rules as the walk cycle, a series of controlled falls but at a faster pace, this  meant  i had to  incorporate  for the effects of speed, for a run cycle to look realistic  their  has to be a point when both feet leave the ground and the limbs have to extend further than a walk cycle. 

BSA 126 head turn

head turn animation  the head turn was a difficult task for me because it needed to have consistent continuity throughout the animation, this is because the transition from a front to a side view of the character can result in a accidental change of his feature, to avoid this i made the first and last frame of the animation to help keep continuity throughout the turn.    

BSA 126 cat

cat run cycle  the cat run cycle animation was comparable to the dog walk cycle because of simuler legs/ joints however when moving faster the cats legs move at different intervals, has different spinal movement and more extension and compression of the body. 

BSA 126 dog

dog walk cycle  this side view walk cycle is much different to the human walk cycle (for those who dont know what a dog is) as it doesn't follow the same motions as human legs, has a additional 2 legs and has more spinal movement, this meant that the body's movement was just as intrical as the legs motion to making this animation to work and look correct, for this i had to raise one end of the dog whenever one of their legs was at their most extended point, between steeping and lifting, this naturally causes the dog to go between a raised head and a raised behind.