entries for the southern institute of technology bachelor of screen arts program, animation string.
BSA 306 part 8
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Water
My initial design and idea of the water animation ended up looking as I intended, I attempted a more detailed version but it simply didn’t look as good
Illussion
These where additional experiments that did not use reference material but involved practice/ trial and error, however they were inspired by the eldritch / lovecraft mythos
stop motion step 1 story after pairing into groups me and Chris discussed several concepts for short film ideas and land on that of a magicians act gone wrong and the after math of that, this consists of the final act of the show, ending with the magicians final trick, the "decapitation" of his assistant, however this becomes a literal decapitation only recognized by the magician and after some time 2 cops in the crowd causing a chase to ensue. step 2 style the style of the film in a genre, would be dark humor and the characters we have decided are going to be wire frame puppets such as those from the corpse bride, with exaggerated features that depict there personality's better visually.. step 3 refinement the refinement of these concepts led to several changes in the story but those changes themselves have not been finalized, originally we had a soon to be husband who was engaged to the assistant character but this was removed due to having to create too ma...
animations needed the animations that i believe i can do in the time frame i have and can be used to create a full game character (and enemy) are Run cycle x2 Idle Quick combo x2 Heavy combo Doge forward/backward Hit x2 (when a character is damaged) Death x2 rapid cycle attack Card throw (special move) Super attack i was originally going to have my main reference be the fighting game skull girls as its the most modern 2d fighter but the animation team referenced the game street fighter third-strike, so i used a combination of the two i will now look into the techniques used in these and possibly other games and see how i can implement them, so far i think that i will end up using multiple techniques in each animation.
Dogme 95 Dogme 95 was a concept invented in 1995 by two danish directors who wanted to return films to there purest form, removing excessive technology from the filming process that they believed tarnishes genuine creativity. this became a "manifesto" with a set of rules that need to be fulfilled for a film to be considered Dogme, this was labeled as the Vow of Chastity. the vows Shooting must be done on location. Props and sets must not be brought in. If a prop is necessary for the story, a location must be chosen where this prop is to be found The sound must never be produced apart from the images or vice versa. Music must not be used unless it occurs where the scene is being shot The camera must be handheld. Any movement or immobility attainable in the hand is permitted. The film must not take place where the camera is standing ; shooting must take place where the film takes place The film must be in colour. Special lighting is not acceptable. If...
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