entries for the southern institute of technology bachelor of screen arts program, animation string.
BSA 306 part 8
Get link
Facebook
X
Pinterest
Email
Other Apps
-
Water
My initial design and idea of the water animation ended up looking as I intended, I attempted a more detailed version but it simply didn’t look as good
Illussion
These where additional experiments that did not use reference material but involved practice/ trial and error, however they were inspired by the eldritch / lovecraft mythos
run cycle outlines test 1 with the run cycle i was attempting to get some independent movement from the shirt the fool wears as well as the tassels (which i haven't added yet). this is one of the references i used to see how to implement independent movement into my run cycle as seen in the qipao (type of Chinese dress) chun li wears. finished idle idle done in full colour, also added mask details and fixed some problems with the outlines. the tassels now stand out properly and overall i believe the animation is fluid/active. overshoot test 1 first test of the overshoot technique on a three hit quick combo, i have found that using the technique also involves it being a "held frame" technique aswell, theses techniques work together, giving a visually better impact. one of the animations i used as reference shows a perfect example of what im attempting to do, not to make the limb look stretched ...
Character Expression sheets: outlines Gideon: with this redesign of gideon i wanted to maintain a teenage appearance, or even make it more apparent but still have his personality somewhat apparent, purely from his visual appearance. Darcy: with this redesign of Darcy i wanted to try and express his "childishness" he visually looks younger than the other 2 protagonist but is in fact the same age. Ash: Ash's redesign was both to suit the new designs of the other characters and was another attempt of drawing a better female character, something i'm becoming more adept at after a long time of not drawing many girls, or even making animated characters with faces period, rather than a mask/helmet/robot face etc.
idle animation from what i have learnt most animations need to transition from, and back to the idle for consistency so i have started with that. i have also implemented one of the previously mentioned techniques (sort of) ill just call it independent movement since im not sure if it has a actual name and it can be seen in the tassels around the bottom of the fools hood, this makes the animation look more fluid and active, the main reference i used was Ryu's idle from street fighter (example bellow).
Comments
Post a Comment