BSA 126 three quarter walk

three quarter walk cycle

merging the same rules used in my other human walk cycles i created a 3 quarter walk cycle by using the 3 quarter turn of my previously created character for one of the frames and changing its leg position, then i had to incorporate the size change as the legs and arms change their distance from the "camera" as i animated it resulting in a 3D like effect that makes the character look less flat than the side walk cycle.   

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