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extra game assets
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HUD ive change the original HUD to make it easier to program and read, now the health is indicated by half hearts, the player now can receive 6 hits before losing, if i was to continue making this game that would be increased with upgrades as levels get more difficult. also there is a player icon next to the health which could be changed to incorporate multiple players or different characters text these are some of the used and unused text drawings that have/would have been made into buttons instructions or info.
scene assets 3
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extra details to make the level seem more diverse and populated i have made a variety of extra game objects that i will place amongst the buildings, also as the level progresses the extra details change to have more "civilized" things eg: wooden fences become stone walls, less bushes more barrels and lanterns. another thing that i will try to incorporate into my game level is the use of animated objects as seen in the flags bellow.
scene assets 2
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repeatable ground and distant background to make it so i don't have to use a repeating ground i have make the dirt, cobbling and what i call "under stone" all as separate drawings, this is so i can work to making the level change from "village" to "town" by having more cobbles and under stone and less exposed dirt. this is the repeating distant background that i will but behind the "foreground"background , since it will be mostly hidden by the foreground buildings and extra details it didn't need to be that detailed or have variants.
Scene Assets 1
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Buildings these are the building designs of the 1st level of the game, when i started i tried to make them "rickety" and oddly made but after the first designs (first line bellow) i found that the messy tiling took to long to do and didn't look as i wanted so the rest are "oddly made" but are tidier. when i started making the designs for the background buildings i unintentionally made them to detailed to draw with the speed i can produce them at to have that many, however what i have done is made copy's, alter the designs via changing colour's, size and adding extra details to give the appearance of variety in the 1st level design.
research project 12
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final outcomes the final outcomes of this research project is that i feel that i am now capable of creating fighting game character’s with readable and fluid movements and have a general /greater understanding of creating 2d animation. subsequently what i have learnt will also help me in designing my first game (fighting/ beat-em-up).