research project 3

techniques 

the techniques i have found so far from a presentation by Mariel Cartwright, one of the Skullgirls animators at and from several other games are

Overshoot

stretching the striking limb for a single frame to create a "impact" 


Smear frames

there are many ways this is done but the primary one is a "colour smudge" used mostly in games but there are other types i may try


Special effects / a combination of multiple techniques that creates a super attack

i haven't found anything specific with this other than just visually following the special moves in street fighter third strike   


•Follow through

Often done with loose clothing and accessories that move separately to the characters body, Shows
the continuation of movement caused by the action with said clothing 


•Breaking the body / flexible bones

this is when a characters body is disproportionate or flexible where it shouldn't be to "sell" a motion 


Holding frames (may be specific to programming not animation)


where you pause on a frame to make it stand out and Convey the actual striking of the attack/ make it easier to read 

the character i will be using for most of my animations is from a game i am currently making called Fool and they are said fool 

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