Posts

Showing posts from June, 2016

BSA 126 horse

horse run animation   the horse run or gallop cycle differs from the cat and dog cycles as horses legs have  different positioned  joints, this meant also that the body of the horse moves differently, in-fact it does not compress as much as the cat run cycle making it easier to animate, 

BSA 126 run cycle

run cycle animation  whilst making the run cycle i found it had the same rules as the walk cycle, a series of controlled falls but at a faster pace, this  meant  i had to  incorporate  for the effects of speed, for a run cycle to look realistic  their  has to be a point when both feet leave the ground and the limbs have to extend further than a walk cycle. 

BSA 126 head turn

head turn animation  the head turn was a difficult task for me because it needed to have consistent continuity throughout the animation, this is because the transition from a front to a side view of the character can result in a accidental change of his feature, to avoid this i made the first and last frame of the animation to help keep continuity throughout the turn.    

BSA 126 cat

cat run cycle  the cat run cycle animation was comparable to the dog walk cycle because of simuler legs/ joints however when moving faster the cats legs move at different intervals, has different spinal movement and more extension and compression of the body. 

BSA 126 dog

dog walk cycle  this side view walk cycle is much different to the human walk cycle (for those who dont know what a dog is) as it doesn't follow the same motions as human legs, has a additional 2 legs and has more spinal movement, this meant that the body's movement was just as intrical as the legs motion to making this animation to work and look correct, for this i had to raise one end of the dog whenever one of their legs was at their most extended point, between steeping and lifting, this naturally causes the dog to go between a raised head and a raised behind.

BSA 126 lift

Lift animation  this animation required interaction between the character and the object being lifted, this involved having the character showing some difficulty/struggle in its movements and have a stance that shows its holding more weight than usual, to do this the character uses the aid of his knee to raise the bag by pushing it up half of the way and then goes to a wide stance to cope with the extra weight   

BSA 126 jump

jump animation  to achieve the jump animation i had to show a shift in weight and the push from the characters legs, for this i used a cartoony character as they show this more that most, also to help i added a crevasse to show what the character was jumping over and a effect of dirt being picked up from the jumps motion to help show the force of the jump.to do the jump motion i animated the character in a crouched position changing to a outstretched, forward leaning position and then back to the crouch position as the character lands to stop the impact of the force of landing.  

BSA 126 three quarter walk

three quarter walk cycle merging the same rules used in my other human walk cycles i created a 3 quarter walk cycle by using the 3 quarter turn of my previously created character for one of the frames and changing its leg position, then i had to incorporate the size change as the legs and arms change their distance from the "camera" as i animated it resulting in a 3D like effect that makes the character look less flat than the side walk cycle.   

BSA 126 front walk

front walk animation  the front walk animation followed the same rules as the side walk but from a front facing angle and a change of distance perspective, meaning that, more so than other things,  as the limbs travel back and forth they change in size, also i attempted to have the characters hair moving with the moment of the walk, trying a swaying motion moving the opposite direction to the characters head movements.

BSA 126 Side walk

side walk animation  the side walk animation i did was of my character previously made in assignment 1 for BSA 126 so i attempted to have continuity between the two works, the side walk animation to look realistic, required me to animate a shift in weight such as people naturally do when they walk, walking consists of a series of controlled falls were the person/character catches themselves as they lean forward with their next step, using a reference i achieved a somewhat realistic human walk using the idea of the controlled falls.    

BSA 126 Bird flight

Bird flight animation to achieve this animation i had to create the effect that the bird is maintaining flight in the air, to do this the bird must be seen to be effected by gravity but then is lifted by its wings on its downward motion, as the wings go down the body of the bird goes up and as the wings go up the body falls down. my first attempt at this was using the animate tool however this didn't give the desired effect making the bird look robot like, then i drawn each frame in a slightly different position and height and this seemed to give it a more fluid moment and life like effect.  

BSA 126 ball bounce

ball bounce animation  this animation was achieved by using the circle tool and altering that circle at several points in the animation, firstly the ball would fall in its regular shape by copying and pasting it from one scene to another, coming closer to the ground, then before it hit, it is altered with the resize tool into a oval to give the effect of speed, then as it make contact with the ground its changed into a flat oval as if it was being pushed into the ground and then as it goes back up it changes from oval to circle again, giving the effect that it has bounced, i pared this with a water effect wear a transparent ball is seen it the water as its reflection and the water ripples when the ball comes into contact with it.       

BSA 126 pendulum

Pendulum animation this effect was achieve similarly to the ease in and out animation but used the drawing pivot tool to aid this animation, using the drawing pivot tool the pendulum became fixed to one area but aloud rotating motion pertaining to that point, using the same animate and set ease tools as the ease in and out with the drawing pivot tool achieved this effect.

BSA 126 ease in and out

Ease in and out animation  this animation was achieved via using the animate tool in Toonboom harmony and setting the ball's key frames at both ends of the scene, this caused the ball to go back and forth from one side to another, however for the effect to ease in and out i had to use the set ease type tool which allows the animator to control the speed a object travels at different intervals, setting this to being fast near the middle and slow at the two extremes at both ends of the scene, giving it a ease in and out effect.       

BSA 106 Birth of a nation

Image
birth of a nation  birth of a nation is a american film from 1915 directed by W.D Griffith that tells the story of the relationship between two family's during the civil war, based off the novel 'the clansman: an historical romance of the ku klux klan. this film portrays the ku klux klan members as the heroes and the African Americans as the villains as birth of a nation was used as a recruitment tool by the ku klux klan and as a attempted manipulation of the public beliefs to match theirs. as a response to Birth of a nation film director Oscar Micheaux made Within our gates were the story is that of a African american woman who attempts to raise money to save a soon to be foreclosed southern school for poor black children, this film depicts the African american woman as a hero and those who take part in racial violence as evil, the director made this film to counter the possible effects caused by birth of a nation attempting to sway the audience opinion

BSA 106 Montage

Image
soviet montage  the different approaches to montage from film makers soviet montage began around the 1920's where film makers relied more upon editing in their film's to convey plot points, editing techniques that where invented from this time have become essential to modern film making. -Sergie eisenstien metric rythmic tonal intellectual over tonal -dziga vertov graphic match visual linguistic punning ideological message meta film -vseviolod pudovkin juxtaposition contrast parallelism symbolism simultaneity leit motif    

BSA 106 Golden age of animation

Image
William Hanna/Joseph Barbera, from golden age of animation the golden age of animation for america was between 1928-1960, this is were the animated film became far more popularized then it had before, animated characters became house hold names that nearly everybody know and some of those who made them when onto creating company's of their own. a key part of the golden age of american animation was of that was animated shorts orientated towards family friendly humor on tv, which William Hanna and Joseph Barbera had a hand in creating  well known for there creation of tom and Jerry and co-creation of the characters bugs bunny and daffy duck the animators went on to creating the production company Hanna Barbera which produced many other well known animated series and allowed well known animations to be made into feature length films. the effects of the golden age of american animation cemented the ability for animators to create feature length films and it being accepted as a via

BSA 106 Surrealist film

Image
Surrealist film surrealist films began during an art movement in pairs between 1924 to 1941 where film makers,writers/poets and artists, most notably Andre Brenton, Salvador Dali and Luis Bunuel would use shocking or confusing imagery in their films, poetry and art to challenge the concept that art has to be a representation on reality. these films differ from western conventions because they dont follow a normal story arc, normally end in non-sequitur's and more usage of juxtaposition film techniques.  an animation that was inspired by surrealist film was spirited away by studio ghibli, this can be seen through their uses of disturbing imagery like that of several creatures that occupy the abandoned amusement park, best seen by the spirit no face who starts off as a ominous character appearing only to the main character, but after eating some of the residence of the bathhouse becomes a grotesque monster spirited away also uses. most notably, the similarity's to d

BSA 106 German expressionist film

Image
German expressionist film- the cabinet of Dr.Caligari (1920)   one of the most famous German expressionist is this German silent horror film directed by Robert Wiene's that is a fantasy horror narrated by a mad man. it used techniques common in other German expressionist films such as colour filming, overlaying the scene with a particular colour representing a mood styilization of characters, more use of gestures abstractionism animating objects (antropomorphising) decritive elements (implementing impressois) because of German expressionism's popularity it influenced many other movies and had a great impact on the film industry. films like these were popularized during the early 20th century but have inspired modern film makers such as Tim Burton as seen by his use of similar techniques such as in the nightmare before Christmas where the stop motion characters have exaggerated movements and gestures like that of the stylized characters of the German expressionism era