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Showing posts from June, 2018

Group project part 11

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Compositing  most of hungry seagulls production team and myself had to learn how to do compositing due to the compositing team being to few to finish their job on time. the scene i was given to work on had many moving parts and was very difficult working on, due to a accident on set the camera was shoulder mounted and even after using after effects camera stabilization function the movement caused allot of problems using masks on this scene.     the first thing i did (after getting given the right version of the scene that moves somewhat less) was creating a 3d tracking camera and matching it to the wall were the shadows ran across, this allowed the animations to move from the background to the foreground, then i made all the masks for the pipes that run up the walls and animate them to match the movement of the camera, then a mask that outlines the main character as they walk up the alleyway, this was the most time consuming part of these tasks and as a result had the comp

Group project part 10

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All animations

Group project part 9

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Animation's : part 4 i've assumed that my animation work for this project is adequate for the purposes of this short film, there has been little to no communication between myself and both the Director and art director after several attempts at getting a opinion on whether the animations i have done need any changes, so im left to presume they're fine, the only significant message i have received on my animations has come from the tutor who runs the course, that being making a few more and then being on hold if there needs to be another specific 2d animation created, to which i have done. these animations however are the most recent ones ive done up to this point.  this is the fixed and coloured version of one of my early animations made to see if it was in a style suitable for the short film. using multiple layers i pulled of a rotating effect by having one layer with half the frames being above and the other below the original animation.  another small ef

Group project part 8

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Animation's : part 3  for the purposes of convenience for the compositors the previous animation i made for the "wall scrolling" scene has been split into the individual pieces that don't obviously interact with each other. other animations i have create are small effects that can be used to avoid too much repetition with the looping animations. this and the animation below were made specifically for the final scene based of the animatic.

Dark Star part 26

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Lore Development/world building for Dark Star

Dark Star part 25

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Character designs: in colour 

Dark Star part 24

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Final emotion sheets Gideon: ive gone back and forward on the eye colour of Gideon, contextually in the Grimvaul Empire yellow iris's are as common as blue eyes, at the moment there is no significance of this.  Darcy: Darcy's colours remain relatively the same from the first design. Ash: ash's colours also remained relatively the same other that the eye colour, its still green but darker.