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Showing posts from September, 2017

research project 5

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run cycle outlines test 1 with the run cycle i was attempting to get some independent movement from the shirt the fool wears as well as the tassels (which i haven't added yet). this is one of the references  i used to see how to implement independent   movement  into my run cycle as seen in the qipao (type of Chinese  dress)  chun li wears. finished idle  idle done in full colour, also added mask details and fixed some problems with the outlines. the tassels now stand out properly and overall i believe the animation is fluid/active. overshoot  test 1 first test of the overshoot technique on a three hit quick combo, i have found that using the technique also involves it being a "held frame" technique aswell, theses techniques work together, giving a visually better impact. one of the animations i used as reference shows a perfect example of what im attempting to do, not to make the limb look stretched but to give to impre

research project 4

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idle animation  from what i have learnt most animations need to transition from, and back to the idle for consistency so i have started with that. i have also implemented one of the previously mentioned techniques (sort of) ill just call it independent movement since im not sure if it has a actual name and it can be seen in the tassels around the bottom of the fools hood, this makes the animation look more fluid and active, the main reference i used was Ryu's idle from street fighter (example bellow).

research project 3

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techniques  the techniques i have found so far from a presentation by Mariel Cartwright, one of the Skullgirls animators at  and from several other games are • Overshoot stretching the striking limb for a single frame to create a "impact"  • Smear frames there are many ways this is done but the primary one is a "colour smudge" used mostly in games but there are other types i may try • Special effects / a combination of multiple techniques that creates a super attack i haven't found anything specific with this other than just visually following the special moves in street fighter third strike    •Follow through Often done with loose clothing and accessories that move separately to the characters body,  Shows the continuation of movement caused by the action with said clothing  •Breaking the body / flexible bones this is when a characters body is disproportionate or flexible where it shouldn't  be to "sell" a motion