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Showing posts from August, 2017

research project 2

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animations needed the animations that i believe i can do in the time frame i have and can be used to create a full game character (and enemy) are Run cycle x2 Idle Quick combo x2 Heavy combo Doge forward/backward Hit x2 (when a character is damaged) Death x2 rapid cycle attack Card throw (special move) Super attack  i was originally going to have my main reference be the fighting game skull girls as its the most modern 2d fighter but the animation team referenced the game street fighter third-strike, so i used a combination of the two  i will now look into the techniques used in these and possibly other games and see how i can implement them, so far i think that i will end up using multiple techniques in each animation.

research project 1

new research project:  How to animate a fighting game character with fluid, and readable movement  how i plan to do this is through t he learning and implementations of techniques used In existing fighting games into my own fighting game character/ characters ,the reason  i chose this as my research  project is because  how applicable  it is to my current and future work, the techniques i will learn will be Incorporated  into a fighting  game im currently making for another assignment and will give me a  greater understanding  of skills in creating 2d animation  in general. g       my first step to start this project is to know what needs to be done "action wise" aka the amount of animations i need to create a fully playable character, this will involve things like run cycles and attacks etc g

Game proposal

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